Profession digital games developer
Digital games developers program, implement and document digital games. They implement technical standards in gameplay, graphics, sound and functionality.
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- Conventional / Investigative
- Integrated development environment software
The suite of software development tools for writing programs, such as compiler, debugger, code editor, code highlights, packaged in a unified user interface, such as Visual Studio or Eclipse.
- ICT debugging tools
The ICT tools used to test and debug programs and software code, such as GNU Debugger (GDB), Intel Debugger (IDB), Microsoft Visual Studio Debugger, Valgrind and WinDbg.
- 3D texturing
The process of applying a type of surface to a 3D image.
- Tools for software configuration management
The software programs to perform configuration identification, control, status accounting and audit, such as CVS, ClearCase, Subversion, GIT and TortoiseSVN perform this management.
- Digital game genres
The classification of video games based on their interaction with the game media, such as simulation games, strategy games, adventure games and arcade games.
- 3D lighting
The arrangement or digital effect which simulates lighting in a 3D environment.
- Computer programming
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms (e.g. object oriented programming, functional programming) and of programming languages.
- Use software libraries
Utilise collections of codes and software packages which capture frequently used routines to help programmers simplify their work.
- Render 3D images
Use specialised tools to convert 3D wire frame models into 2D images with 3D photorealistic effects or non-photorealistic rendering on a computer.
- Analyse software specifications
Assess the specifications of a software product or system to be developed by identifying functional and non-functional requirements, constraints and possible sets of use cases which illustrate interactions between the software and its users.
- Execute analytical mathematical calculations
Apply mathematical methods and make use of calculation technologies in order to perform analyses and devise solutions to specific problems.
- Develop software prototype
Create a first incomplete or preliminary version of a piece of software application to simulate some specific aspects of the final product.
- Debug software
Repair computer code by analysing testing results, locating the defects causing the software to output an incorrect or unexpected result and remove these faults.
- Use software design patterns
Utilise reusable solutions, formalised best practices, to solve common ICT development tasks in software development and design.
- Apply 3D imaging techniques
Implement a variety of techniques such as digital sculpting, curve modelling and 3D scanning to create, edit, preserve and use 3D images, such as point clouds, 3D vector graphic and 3D surface shapes.
- Interpret technical texts
Read and understand technical texts that provide information on how to perform a task, usually explained in steps.
- Utilise computer-aided software engineering tools
Use software tools (CASE) to support the development lifecycle, design and implementation of software and applications of high-quality that can be easily maintained.