Profession e-learning architect

E-learning architects establish goals and procedures for the application of learning technologies within an organisation and the creation of an infrastructure that will support these goals and procedures.

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Personality Type

  • Social / Conventional

Knowledge

  • Learning management systems

    The e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.

  • Digital game genres

    The classification of video games based on their interaction with the game media, such as simulation games, strategy games, adventure games and arcade games.

  • Cognitive psychology

    The human mental processes such as attention, memory, language use, perception, problem solving, creativity and thinking.

  • Standards for web-based e-learning

    The standards and specifications used for web-based e-learning, such as Sharable Content Object Reference Model (SCORM), which define communications between client side content and a host system supported by a learning management system.

  • E-learning software infrastructure

    The infrastructure properties and specifications required to set up the e-learning environment which provides learning experiences to the audience.

  • E-learning

    The strategies and didactical methods of learning in which the main elements include the use of ICT technologies.

  • Learning technologies

    The technologies and channels, including digital, to enhance learning.

  • Instructional design models

    The guidelines or strategies for designing and developing instructions to ensure learners achieve the intended learning outcomes.

Skills

  • Monitor system performance

    Measure system reliability and performance before, during and after component integration and during system operation and maintenance. Select and use performance monitoring tools and techniques, such as special software.

  • Identify training needs

    Analyse the training problems and identify the training requirements of an organisation or individuals, so as to provide them with instruction tailored to their prior mastery, profile, means and problem.

  • Develop e-learning plan

    Create a strategic plan to maximise the outputs of educational technology both within the organisation and externally.

  • Analyse the context of an organisation

    Study the external and internal environment of an organisation by identifying its strengths and weaknesses in order to provide a base for company strategies and further planning.

  • Provide cost benefit analysis reports

    Prepare, compile and communicate reports with broken down cost analysis on the proposal and budget plans of the company. Analyse the financial or social costs and benefits of a project or investment in advance over a given period of time.

  • Design information system

    Define the architecture, composition, components, modules, interfaces and data for integrated information systems (hardware, software and network), based on system requirements and specifications.

Optional knowledge and skills

ict project management less schoology style sheet languages wiziq perform project management litmos coordinate technological activities sakai manage staff assess employees' capability levels ict system programming taleo conduct content quality assurance brightspace (learning management systems) moodle engrade jsss provide training on e-learning sass lams authoring software css keep up to date with subject knowledge human-computer interaction