Profession digital prototyper
Digital prototyper transform paper pattern into digital form using special computer software. They operate and monitor machines which make different products related to clothing.
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- Realistic / Conventional
- Realistic / Artistic
- Marker making
Marker diagram of a precise arrangement of pattern pieces for a specific style and the sizes to be cut from a single spread. Markers can be made by manually tracing master patterns onto the fabric or paper or by manipulating and plotting computerised pattern images. Process of determining the most efficient layout of pattern pieces for a specified style, fabric and distribution of sizes.
- 3D body scanning technologies
The principles and usage of technologies for 3D body scanning used to capture the size and shape of the human body.
- Standard sizing systems for clothing
Standard sizing systems for clothing developed by different countries. Differences among the systems and standards of different countries, the development of the systems according to the evolution of the shape of the human body and their usage in the clothing industry.
- Prototyping in the wearing apparel industry
The main principles of prototyping for the manufacturing of wearing apparel and made-up textiles: sizes, body measurements, specification, and behaviour of fabrics after cutting.
- CAD for garment manufacturing
Softwares of computer aided design for garment manufacturing which allow create 2 or 3 dimensional drawings.
- Coordinate manufacturing production activities
Coordinate manufacturing activities based on production strategies, policies and plans. Study details of the planning such as expected quality of the products, quantities, cost, and labour required to foresee any action needed. Adjust processes and resources to minimise costs.
- Create patterns for garments
Create patterns for garments using pattern making softwares or by hand from sketches provided by fashion designers or product requirements. Create patterns for different sizes, styles, and components of the garments.
- Prepare production prototypes
Prepare early models or prototypes in order to test concepts and replicability possibilities. Create prototypes to assess for pre-production tests.
- Grade patterns for wearing apparel
Grading patterns by performing processes of resizing initial patterns in order to create nest of patterns to fit various body types and sizes.
- Use 3D scanners for clothing
Use different 3D body scanners and softwares to capture the shape and size of the human body in order to produce 3D body model for the creation of avatars and mannequins.
- Draw sketches to develop textile articles using softwares
Draw sketches to develop textiles or wearing apparel using softwares. They create visualisations of the motives, patterns or products in order to be manufactured.
- Operate garment manufacturing machines
Operate and monitor machines which make miscellaneous wearing apparel articles. Operate and monitor machines that fold cloth into measured length, and measure size of pieces.
- Use pattern-cutting softwares
Use pattern-cutting softwares in order to create templates for the manufacturing of wearing apparel, made-up textile articles, and textile products. Set adequate patterns in softwares for replicability of products taking into account sizes and shapes.
- Analyse scanned data of the body
Analyse 3D scanned data for the development of prototypes, of avatars, for the creation of size charts, the garment pattern modification, alteration and manipulation, and for testing fit.